A study of dialogue management principles corresponding to the driver’s workload
We conducted a study in fiscal 2000-2002 concerning a network-distributed voice-activated telematics service system and another study in fiscal 2003-2004 concerning a voice-activated system and driver distraction. Based on those original studies, this paper presents dialogue management corresponding to the driver’s workload and other factors, with the aim of help to develop consensus for voice-activated in-vehicle systems.
- Takuya Nishimoto, Makoto Shioya, Juhei Takahashi, Hideharu Daigo: “A study of dialogue management principles corresponding to the driver’s workload,” Biennial Workshop on Digital Signal Processing for In-Vehicle and mobile systems, Sesimbra, Portugal, Sep 2005.
[PDF] [slide] - Takuya Nishimoto, Motoki Takayama, Haruaki Sakurai, Masahiro Araki: “Measurement of Workload for Voice User Interface Systems,” Systems and Computers in Japan, Volume 36, Issue 8, pp.81-89, May 2005.
[PDF] [web]
Translation of Trans. IEICE, D-II, Vol.J87-D-II, No.2, pp.513-520, Feb 2004.
One other issue issue is that video games can be serious anyway with the most important focus on knowing things rather than fun. Although, it has an entertainment aspect to keep your sons or daughters engaged, just about every game is normally designed to focus on a specific expertise or programs, such as mathmatical or scientific discipline. Thanks for your write-up.